@2 years ago
A summary of project 2: artistic question
keywords: intricating, minimal
I believe the creative power of computer graphic is beyond creating something realistic and resembles our physical world. It enables us to create forms in whole new ways that was not achivable with other artistic media. This project is dedicated to experiments on creating forms that is minimal but intricating with computer.
A summary of project 2: styling inspirations
In terms of styling and aesthetic choices, there are some very personal reasons for me to venture this path of messiness. I grow up in a country where people are less ready for artistic explorations outside an accepted aesthetic, and experiments on forms are rarely appreciated. To create something that is beautiful but outside an accepted understanding of beauty is what I always wanted to do with my works.
I remember watching “the Making of the Lion King” , what amazed me was the development arts and storyboard sketches. I couldn’t help wonder what it would look like if the entire movie was made out of rough sketches, but my friends who were good at arts showed only contempt in such excitement of mine. Back then, I never thought would work on my own animation one day. This time with the chance of having the complete control on the art style, I decide to challenge people’s expectations.
My list of inspirations. There are more than listed below, see my older entries to view them all.
@2 years ago
@2 years ago with 1 note
A summary of project 2: technics
the outlining style: more than just toon shading II
Click image to expand, and see caption explaining the effects of the toon shader settings
There are few interesting settings for a toon shader, among which I used most are: Line width, break angles, line extension, line end thining, line offset
Every elements in the film was toon shaded, they all had their specific toon shader to make each of the elements looking interesting but still identifiable.
@2 years ago
A summary of project 2: artistic choice, the development of the Style
Simple gemoetry is always the core element of the style, A. for the sake of communicating the setting of the story, which is an origami world B. to play with how people can get the idea of an object by its simple abstraction rather than having to see the literal and detailed and representation of it.
Such abstraction has been around since the very early stage of human art: such as ancient painting in caves, Egyptian carvings in pyramids. They may be an result of technical limitation, but they can also be out of thoughtful and expressive artistic choice, such as modernistic paintings by Pablo Picaso. But in either case, this abstraction makes arts fascinating and interesting. This simplification abstraction of forms, even the storytelling, is an experiment on communicating with only showing the minimal.
The style changed from solid shading to pseudo-handrawn lining. This development took place as I changed my focus from creating something represent the physical quality of paper to experimenting on more dramatic contrast, with dark thick lining against light shapes and surfaces.